New MGO videos show how gameplay is like

28 août 2008

Enjoying your access to the Metal Gear Online beta? I hope you are because the best we other mere mortals can do is drool at the sight of MGO videos. I’ve got a couple of new ones today. Watch them and be reminded of how excruciating it is to wait for June 12, the game’s release date.

Take this first one, for example. You’ll see (or not see) how difficult it can be to find Snake as an average grunt on the battlefield. If you’re expecting to plainly see a cleverly-camouflaged Snake hiding in one corner during multiplayer, then get ready for a rude awakening. Snake would be presented as a translucent specter that you can barely see.

I’m still on the fence on how this would work first-hand because frankly, I would rather see (or not see) camouflage so good that we actually wouldn’t notice Snake hiding instead of just making the character almost invisible because that’s what the camo indicator says.

This video shows us how shooting other people in the face works in MGO. It’s good to see that unlike other multiplayer games, MGO allows players to engage in close-quarters combat (or CQC) instead of shooting each other with high-powered rifles at pointblank range, which rather looks ridiculous.

The buzz around Metal Gear Solid 4 and MGO may have been dulled somewhat by the release of a certain Grand Theft Auto IV, but rest assured that once the GTA hype is over, we’d all be itching for Snake by June.

Tags: beta_test, gameplay, metal_gear, metal_gear_online, solid_snake, video

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New Super Mario Bros’ Lost Levels

28 août 2008

GameSetWatch has an interview with a teenage hacker named Treeki who has uncovered some locked-away levels in New Super Mario Bros.

The discovery of hidden/unused levels is undoubtedly one of the most interesting aspects of gaming culture. Well, it’s one of my favourite things about games, at least. Especially since I lack the skill to dig up what others far younger than me seem to find more easily than a clean pair of socks.

Here’s one such lost NSMB level. Gaze upon the Forbidden Desert! Then remind me and the rest of the world to stop applying Indiana Jones to Super Mario.

Tags: media, New Super Mario Bros

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Clans: Give n’ Take in an Online Community of Adults

28 août 2008

Gaming is fun, I truly love it, but I have a daughter, a husband that I love, and want to spend time with them. Then there is a pile of dirty laundry that I should spend time with, and, oh yeah, soon I am going back to work and I will be in a job I must spend time with.

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More of your echochrome levels debut tomorrow

28 août 2008

Hello again, PlayStation.Blog readers. I’m back with another echochrome extra-level update. Twenty free, new puzzles are making their way to your PS3 over the next two weeks.

echochrome user-created levels 5-22

The first ten will appear beginning tomorrow, and the second set of ten will debut in another week. So if you haven’t played through the last set of free levels – now is the time! And if you haven’t downloaded this crazy perspective puzzle game from the PLAYSTATION Store yet, what are you waiting for?

echochrome user-created levels 5-22

Once again, the additional levels will appear at random in freeform mode depending on the difficulty level you’ve chosen. The difficulty level is represented by the bars at the bottom right of the loading screen between freeform levels, and the difficulty for the next level can be set while the next level is loading by pressing left or right on the d-pad. Levels are picked randomly from all levels in your “gallery”, “portfolio”, and user created levels. Remember that in freeform mode, levels that have not been cleared are selected first – so if you’re specifically looking for one of these new levels, you may need to skip forward until you find the one you want.

echochrome user-created levels 5-22

We’ve updated our flickr page with the new layouts, including credit for those who put in the time to make these interesting and complex puzzles. The difficulty level of each puzzle is noted on the flickr page as well. If you’re feeling inspired to create your own echochrome levels, here’s how to do it.

Look for more in the coming weeks!

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Hideo Kojima signing MGS4 at Virgin MegaStore in Times Square June 11

28 août 2008

Filed under: Culture, Sony PlayStation 3

NeoGAF poster Ephemeris snapped the photo above showing that Metal Gear Solid 4 auteur Hideo Kojima will be at the Virgin MegaStore in Times Square NYC on June 11, signing copies of the game for a midnight launch. We contacted the Virgin MegaStore’s games department this morning just to confirm. The conversation went like this:

“Hi, I just wanted to confirm Hideo Kojima would be signing copies of Metal Gear Solid 4 at the store on June 11?”

“Who?” The clerk sounded half-asleep.

“Hi-de-o Ko-ji-ma, Metal Gear Solid 4, in store June 11?”

“Um, yeah, we’re doin’ that. Sure.”

We’re just curious to see if Kojima does a mega-signing in Japan for the opening there and then bends time backwards (by crossing the date line) to get to New York. That would be hardcore.

[Via PS3 Fanboy]

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Meet SOE, The Agency

28 août 2008

Hello! Matt Wilson here - I am the Director of Development for Sony Online Entertainment’s Seattle studio where we are working on development of The Agency for the PS3 and PC. This is my first entry here on the PlayStation.Blog and I just wanted to give a quick introduction to our studio in my first post.

The Agency Logo Martini Glass

We get a lot of questions about how the SOE Seattle studio got started… In 2005, a few of the core Mythica development team broke away from the Microsoft games group to form a startup company called “FireAnt Games.” Our primary goal when we founded the company was to bring the MMO space to more of the mainstream gamer audience. Specifically, we wanted to target the shooter audience and the console gamer. Well, it happened that SOE was thinking the same thing, and they asked us to start up their Seattle studio. More than 3 years and 80 people later, we are well into building The Agency. Our goal is to deliver an online world where players can “live the life of an elite agent,” full of the over-the-top action, exotic locales, and extravagant lifestyles the spy genre is known for.

TheAgency - Devastation Screen copy

We just held an open house event here at our Seattle studio for folks attending the ION Game Conference. It was a blast! We showed off some of the amazing art our talented crew has been generating in a never before seen art gallery, and we introduced The Agency to a bunch of new people. Of course, we also showed how you can take some everyday frozen water and turn it into an amazing Agency sculpture capable of delivering some hard spirits. A warning I gave during my introduction threatened to become our new tagline: “Don’t lick the gun.” (I personally think this is good advice in general, regardless of what the gun is actually made out of.)

Ice Gun

You can get a more detailed behind the scenes peek at what went down at the SOE Seattle open house on G4’s X-Play, tonight (May 19th) at 8:00pm EST. You can also view our most recent trailer for The Agency on their website.

I look forward to keeping everybody informed on The Agency’s development right here on the PlayStation.Blog, please look out in the future for more posts from me and my team. Thanks for reading!

This message will self destruct in five…four…three…

UNITEAssassination1

BarGirls1 HeloAttack1Jeep falls 1

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The eleven-minute Automatic Mario masterpiece

28 août 2008

Filed under: Culture

It’s been months since the e-fad of creating automated levels in Super Mario World to the tune of popular Anime soundtracks surfaced — normally, that’s much longer than the lifespan of most internet memes. However, this post-mortem contribution to the Mario-on-rails movement caught our attention (as well as the collective attention of Digg-dwellers) largely due to the fact that “months” is the amount of time the architect of the above masterwork needed to really hone his craft.

The above eleven-minute long video, set to a remixed hodge-podge of Anime songs (feel free to flaunt your knowledge of Anime theme music in the comments), is absolutely incredible. Not only do Mario’s predetermined movements match up perfectly to the music, the sound effects are often pitch perfect to the background track. It’s difficult to explain — we suggest you watch it to fully comprehend, then spend the rest of the day wondering if all those Journey covers you made on Mario Paint are still as breathtaking as you once thought.

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Nintendo Micro VS System, Donkey Kong Hockey

28 août 2008

Nintendo Micro VS System, Donkey Kong Hockey

Nintendo’s Micro VS System has a long history as its Game & Watch portables. Same as the Game & Watch series, a Micro VS System has only one game with Game A and B modes. In this Donkey Kong Hockey game, you get to play as Mario and try to score hockey goals against the old adversary, Donkey Kong. Game B mode puts 2 players against each other. Besides the game, there’s the nostalgic clock and alarm functions.

$55.90 for some retro Nintendo power.

Where To Buy:

NCSX {Micro VS System - Donkey Kong Hockey}

Image: NCSX

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Nintendo Micro VS System, Donkey Kong Hockey

28 août 2008

Nintendo Micro VS System, Donkey Kong Hockey

Nintendo’s Micro VS System has a long history as its Game & Watch portables. Same as the Game & Watch series, a Micro VS System has only one game with Game A and B modes. In this Donkey Kong Hockey game, you get to play as Mario and try to score hockey goals against the old adversary, Donkey Kong. Game B mode puts 2 players against each other. Besides the game, there’s the nostalgic clock and alarm functions.

$55.90 for some retro Nintendo power.

Where To Buy:

NCSX {Micro VS System - Donkey Kong Hockey}

Image: NCSX

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Dreamcast first-aid kit

28 août 2008

Dreamcast first-aid kit

For those times when you absolutely have to clean out your ears on the go.

[Image from IDIOT TOYS]

Tags: First-Aid

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